> ## Documentation Index
> Fetch the complete documentation index at: https://docs.crafter.net.tr/llms.txt
> Use this file to discover all available pages before exploring further.

# Valheim

> Crafter Valheim dedicated server integration, automated shop delivery, and RCON/API support.

Crafter continues to expand with extensive multi-game server support. In addition to our flagship Minecraft integration, official bridge plugins, RCON modules, and REST API connectors for all listed games are under active development.

<CardGroup cols={3}>
  <Card title="Rust" color="#ea580c" icon="fire">
    Oxide/uMod & RCON integration
  </Card>

  <Card title="FiveM" color="#f59e0b" icon="car">
    QBCore, ESX & Standalone Lua scripts
  </Card>

  <Card title="MTA:SA" color="#10b981" icon="gamepad">
    Lua-based web SDK and command delivery
  </Card>

  <Card title="Unturned" color="#16a34a" icon="biohazard">
    OpenMod & RocketMod plugin bridges
  </Card>

  <Card title="SA-MP / open.mp" color="#06b6d4" icon="city">
    Pawn socket & HTTP API bridge
  </Card>

  <Card title="ARK: Survival Evolved / Ascended" color="#0ea5e9" icon="dragon">
    RCON & ArkViewer API integration
  </Card>

  <Card title="Valheim" color="#8b5cf6" icon="hammer">
    BepInEx modules & RCON support
  </Card>

  <Card title="DayZ" color="#ef4444" icon="skull">
    DayZ Server RCON and admin tools
  </Card>

  <Card title="Empyrion: Galactic Survival" color="#6366f1" icon="rocket">
    Telnet & Mod API connection protocols
  </Card>

  <Card title="Sons of the Forest / The Forest" color="#84cc16" icon="tree">
    Dedicated server command & permissions sync
  </Card>
</CardGroup>

***

## Development Roadmap

<Info>
  **In Active Development:** Native CrafterConnect modules and webhook integrations for the listed games are rolling out sequentially. Complete walkthroughs and config templates will be released upon module launch.
</Info>

<Steps>
  <Step title="Phase 1: Core Protocols">
    Integrating RCON, Telnet, Webhook, and REST API command standards into the platform core.
  </Step>

  <Step title="Phase 2: Native Bridge Plugins & Scripts">
    Developing dedicated game engine plugins (Oxide, RocketMod, Lua, BepInEx, etc.).
  </Step>

  <Step title="Phase 3: Closed Beta & Documentation">
    Community server testing, automated store fulfillment validation, and publishing official documentation.
  </Step>
</Steps>

***

## Closed Beta & Community Feedback

Join our community to test upcoming game integrations early or request bespoke features:

<Card title="Crafter Discord Community" icon="discord" href="https://discord.gg/K4QhF9VwJG">
  Follow live development updates and participate in closed beta testing.
</Card>
